I have been participating in 3D challenges I learned about on You Tube for a couple of years now. They're are a fun way to learn new skills, keep my mind open to the possibilites available in CGI today, learn new workflows, and be exposed to other ways of thinking. I can't recommend it enough to anyone in the industry.
For the most recent one, Chasm's Call, I wanted to focus on using AI motion capture to start my animation for the figure. Creating believeable animation quickly and cheaply is key for some of the applications I'm working on in the Visual Merchandising guidline space.
Among other goals: to continue developing my skills with fabric simulation, adding wind and more complex collision to the list of physics; generate a really cool tornado with a node-based editor; finally make more use of my botaniq add-on; stay sharp on my non-linear animation and armature retargeting.
I ended up learning a lot of what not to do and where the limits of my hardware are. It turns out it's pretty easy to max out 64GB of RAM. Now I know where to invest my next hardware upgrade budget. But that also forced me to learn some cool workarounds to make the scene lighter and easier to process.
At least this time I got a lot farther than with the "Kinetic Rush" challenge. I post more of this kind of work on Instagram, as it's mostly for fun.